NieR: Automata
Like NieR: Automata, it pairs fast, close-range combat with a world besieged by nonhuman forces; NieR leans further into role-playing systems and a reflective, melancholy tone.
Devil May Cry 5 is a brand-new entry in the legendary over-the-top action series Devil May Cry. The game features three playable characters, each with a radically different stylish combat play style as they take on the city overrun with demons. Developed with Capcom’s in-house proprietary RE engine, the series continues to achieve new heights in fidelity with graphics that utilize photorealistic character designs and stunning lighting and environmental effects.
Devil May Cry 5 turns a demon-overrun city into a stage for three sharply different combat styles, shifting between the weapon-rich improvisation of Dante, Nero’s mechanical arm and V’s command of summoned creatures. Its encounters reward expressive combos and quick adaptation, while the operatic supernatural setting and exaggerated character performances keep the action playful rather than grim.
Based on 3 anonymous aggregate taste signals.
Three titles that echo something distinctive in this one, with a quick note on the connection.
Like NieR: Automata, it pairs fast, close-range combat with a world besieged by nonhuman forces; NieR leans further into role-playing systems and a reflective, melancholy tone.
Bayonetta shares the taste for balletic combos, flamboyant finishing moves and supernatural foes, though Devil May Cry 5 spreads its combat across three contrasting protagonists rather than centering one witch.
Both games cast an agile warrior against a supernatural invasion and mix melee combat with exploration; Darksiders II places greater weight on open-world quests, equipment and character progression.