Divinity: Original Sin II
Like GreedFall, Divinity: Original Sin II gives players several ways through quests and treats role-playing choices as part of a broader, systemic adventure; its turn-based, party-focused combat is a more central feature.
GreedFall is a single-player action RPG set in a fictional world inspired by 17th-century Baroque Europe. Players take the role of a diplomat arriving on a remote island inhabited by natives with supernatural abilities, now contested by colonial factions from various nations. The game emphasizes player choice, offering combat, diplomacy, and stealth approaches to quests, with decisions affecting relationships between the island's competing factions. A prequel, GreedFall 2: The Dying World, was released in 2026.
GreedFall casts you as a diplomat on an island where colonial powers compete for influence and its Indigenous inhabitants hold deep ties to the land’s supernatural forces. Quests let you pursue conflict through combat, stealth or negotiation, while your choices shape relationships among the factions. Its Baroque-era trappings frame an adventure about diplomacy, competing loyalties and the costs of colonial ambition.
Based on 3 anonymous aggregate taste signals.
Three titles that echo something distinctive in this one, with a quick note on the connection.
Like GreedFall, Divinity: Original Sin II gives players several ways through quests and treats role-playing choices as part of a broader, systemic adventure; its turn-based, party-focused combat is a more central feature.
Both games put a newcomer among competing factions and make allegiance consequential, but The Outer Worlds trades GreedFall’s colonial island and Baroque fantasy for a satirical corporate colony in space.
Both build a large fantasy adventure around faction allegiances, party companions and decisions that define your role in a wider political struggle; Dragon Age: Inquisition adds an organization-building layer and a more expansive world across multiple regions.